![]() Water Depth is displayed using the same units as Radius. Liquid Water Depth represents the height of the surface of the water above the sea floor in each point on the map.Water Vapor Pressure is displayed using the same units as Surface Pressure. Water Vapor Pressure represents the pressure of water vapor in each point on the map.Displacement is displayed using the same units as Radius. Displacement represents the change in the height of each point of the map relative to the original elevation.Elevation is displayed using the same units as Radius. Elevation represents the height of each point on the map.Sea Level Temperature is displayed using the same units as Average Temperature. Sea Level Temperature represents the temperature at sea level at each point on the map.Surface Temperature is displayed using the same units as Average Temperature. Surface Temperature represents the temperature at the surface elevation at each point on the map. ![]() The following properties can be simulated: Related Properties & Settings Properties 2.1 Surface Temperature and Sea Level Temperature. ![]() This can be done but it takes a few years for the effects to reach the sol system and even at that aren't much but it can be done. This most likely could be done but you'd have to do the velocity calculations yourself beforehand to make sure it happens, as such an occurrence is extremely unlikely on its own especially if you don't have thousands of asteroids is highly eliptical orbits that cross Earth's or go very near it.ġ2. Solar flares are in game currently but they don't effect anything.ġ1. Effects like that aren't implemented yet but may be one day, depends on what the devs want to do.ġ0. Yes, you can do this by using the launch tool or encounters tab in create for the star and putting planets in orbits around the other star.ĩ. You'd have to design this yourself but other than temperature it wouldn't effect Earth much.Ĩ. If you want to change the sun type, due to the mass change, you'd have to change the orbit back, but having different types of suns won't effect Earth much other than if you change the sun type and keep the orbit as-is, the different luminosity will cause different temperatures, but thats about all.Ħ. Yes, you can do this, there's even a stress test with (I think) 100 earths all in the same orbit (don't ask me how this stays stable as I have no idea)ĥ. US2 currently does not simulate life at all and climate simulation is limited to Earth and Mars, so no.Ĥ. Yes, you can have as many moons as you'd like, but if you place them too near to each other, be warned that there's a high chance of collision!ģ. Earth having no moon won't really effect it.Ģ. I look forward to discovering the answers.ġ. Simulate the explosion of a star near the Sol system (such as one of the suns in Alpha Centauri exploding or going supernova)? Simulate the capturing of an object (such as a large asteroid) to enter the orbit of the Earth - gaining a second moon?ġ2. Effect of a solar flare on the Earth (near miss, slight impact, massive impact, and so forth)?ġ1. asteroid (small, medium, large sizes - various material compositions)ġ0. Collision of an object into earth beyond just the immediate impact (effects over time - years later - even centuries)?Ī. Another solar system passing near or through the Sol system?ĩ. ![]() Earth with the moon closer or farther away in its orbital path?Ĩ. Earth with a binary sun system? Earth with a trinary system?ħ. Earth with a smaller sun (or younger sun or older sun)?Ħ. Another "earth" in the same orbital path as the Earth?ĥ. Life on the moon (vegetation and so forth) orbiting a larger planet that doesn't have life?Ĥ. Earth with no moon (and its effect on the planet)?ģ. Here are my questions about what this program can or cannot do:Ĭan Universe Sandbox 2 simulate the following:ġ. Please just re-direct me to the place where I can find the answers. So if these questions have already been answered, I apologize. I have tried reading through the forums for answers to my questions, but I have not been successful. I'm new to the forums and only just discovered this program. ![]()
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